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; POPUP EVENTS
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;
; USAGE:
;
; Basic structure for a popup event:
; { 
; #NAME= Event name (this will be shown as a selectable event under an OPTIONS screen within the game)
; #POPUP= Event popup text (this will be displayed when the event occurs)
; #MESSAGE= Message body text (this will be displayed when the event occurs)
; #IMAGE= Event image that will be displayed when event occurs
;         PNG images must be 736x418 or 368x418 pixels, see 'Extras' folder for sample images and frames
;         Multiple pictures can be used by using a ',' to separate them
;         Format: picture1.png, picture2.png, picture3.png, picture4.png
; #SOUND= Event sound that will be displayed when event occurs
;         Multiple sounds can be used by using a ',' to separate them
;         Format: sound1.mp3, sound2.mp3, sound3.mp3, sound4.mp3
; #FLAG= Will this be a default event for the campaign? (values range [0, 1]; True= 1; False= 0)
; #TYPE= Values range [0, 3];
;        With all other fields satisfied will this be:
;        0 = Single check regardless if #TRIGGER is satisfied
;        1 = Multiple check until #TRIGGER is satisfied
;        2 = Reoccurring check until end of game
;                       OR
;        Once the #DATE field is satisfied:
;        3 = Event fires once if all other fields are satisfied, else it will not fire.  Either way, event will be removed never to be looked at again
; #AI= Values range [0, 4]
; 0 = Event fires whenever all fields are satisfied for any game type
; 1 = Event fires whenever all fields are satisfied, for Single Player games only, and only when the AI is Axis
; 2 = Event fires whenever all fields are satisfied, for Single Player games only, and only when the AI is Allied
; 3 = Event fires whenever all fields are satisfied, for any game type, and only when the AI is Axis in Single Player, or on Allied Multiplayer turns
; 4 = Event fires whenever all fields are satisfied, for any game type, and only when the AI is Allied in Single Player, or on Axis Multiplayer turns
; #LEVEL= What minimum skill level, as selected from the AI difficulty level screen in game, with this event apply to?
;         Values: [0, 4]; Green= 0; Novice= 1; Intermediate= 2; Veteran= 3; Expert= 4
; #GV= Does the event activate based on the Global Variable values assigned?
;      Ten random Global Variables are assigned at the start of the campaign each with a value between [1,100]
;      Format: GV [min, max]; GV range [1,10]; min range [1,100]; max range [1,100]
;      Example A) #GV= 1[1,100] will always trigger because Global Variable #1 will always have a value between [1,100]
;      Example B) #GV= 4[71,100] will trigger 30% per game
; #LINK= Does the event activate based on the Link values assigned?
;        A campaign can have up to 1100 Decision events and is referenced by other events via this parameter
;        Format: decision[flag]; flag range [0, 1]; True= 1; False= 0
;        Example A) #LINK= 0[0] will always trigger as formal DECISION events can only be from 1-1100
;        Example B) #LINK= 1[0] will trigger whenever #DECISION= 1 is not accepted
;        Example C) #LINK= 3[1] will trigger whenever #DECISION= 3 is accepted
; #TRIGGER= Trigger percentage that the event will occur (values range [0, 100])
; #COUNTRY_ID= Country ID associated with this event (use #COUNTRY_ID= 0 for generic popup)
; #PRIVATE= Should the event remain private to the side receiving it? (values range [0, 1]; False= 0; True= 1)
; #DISPLAY_ORDER= When do we display this popup event? (values range [0, 2]; End of Turn= 0; Beginning of Turn= 1; Deployment Phase= 2)
; #DISPLAY_TURN= On what turn do we display this popup event? (values range [0, 2]; Any= 0; Axis Turn= 1; Allied Turn= 2)
; #DISPLAY_STYLE= What type of display style for the #POPUP banner text area?
; 				  0 = default style, simple text with small national flags relative to #COUNTRY_ID on either side of text (this default can be used with #MESSAGE body text and/or #IMAGE and #SOUND
;                 1 = major header, larger text with no national flags on either side of text (only if #IMAGE used, otherwise will default to default style = 0)
;              2.xx = mouse hover popup style where xx refers to the sprite index of the symbol_sprites.png file that will be shown at #MAP_POSITION.  
;                     More than one #MAP_POSITION can be set for #DISPLAY_STYLE = 2.xx  (e.g. 2.24 indicating the 24th sprite in the symbol_sprites.png file).
;                     #TRIGGER and #DISPLAY_ORDER will not be checked/applied when #DISPLAY_STYLE is 2.xx.
;                     Display of symbol sprite will follow the logic of the POPUP event, e.g. if #DISPLAY_TURN and #AI = 0, then the map symbol will show on all turns.
;                     If #DISPLAY_TURN value > 0, e.g. only show on Axis or Allied turns, #PRIVATE= 1 can be used to hide the display of the symbol sprite when 'Hide/Show Map Info' is disabled in game.
;                     #POPUP text will be shown for the mouse hover text.
; #MESSAGE_STYLE= What type of #MESSAGE body style will be shown?
;                 0 = default style (no large national flags or symbols shown in the #MESSAGE body text area)
;				  1 = large national flag in upper right corner relative to #COUNTRY_ID
;		          2 = large national flag in upper right corner w/ national symbol shown in upper middle of the #MESSAGE body text area
;		          3 = #MESSAGE body text will be displayed in the bottom half w/ large national flag in lower left bottom half as well 
; #DATE= Date that must be satisfied (in game) for event to occur (format yyyy/mm/dd)
; #TEXT_RGB= Text color for the decision event
;            Format: red, green, blue (values range [0, 255])
; #SHADOW_RGB= Shadow color for the decision event text (NOT USED IN SC3)
;              Format: red, green, blue (values range [0, 255])
; #MAP_POSITION= Position that the POPUP event will center over when the event fires.  A #MAP_POSITION does not have to be specified and can be left blank.
; #ALIGNMENT_POSITION= Position that must be under the control of the selected side in order for the event to occur
;                      Format: x,y; political_alignment [values are 0, 1 or 2]
; #VARIABLE_CONDITION= Under what variable conditions will this event occur
;                      Format: country_id [political_alignment] [mobilization%] [surrendered_flag]
; #CONDITION_POSITION= Map positions that will serve to trigger the event as well as distance and
;                      number of Axis/Allied unit ranges as specified by 'alignment' flag
;                      Format: x,y [min_range, max_range] [min_units, max_units] [alignment] [aligned_country_id]
; } 
;
; NOTES:
;
; Each event must be preceded by a '{' and end with a '}'
;
; #MESSAGE field supports the following special characters:
; %N = newline or carriage return
; %T = horizontal tab
; %R = right align text, must be applied at the beginning of a newline, otherwise it will be ignored
; %C = center align text, must be applied at the beginning of a newline, otherwise it will be ignored
; %B = bold text, must be applied for each word you wish to bold
; %V = italic text, must be applied for each word you wish to italicize
;
; Use the reference values provided for #COUNTRY_ID and not the country names 
;
; If #DISPLAY_ORDER= 2 (Deployment Phase) then the #DATE value is ignored as it is not applicable.
;
; If #DATE has an added [=] at the end then it will only apply for the current year specified, e.g. #DATE= 1939/09/01 [=]
;
; #ALIGNMENT_POSITION - Can refer to either land or a coastal hexes. More than one position can be set.
; Each #ALIGNMENT_POSITION will be read with AND logic.
;
; Under #VARIABLE_CONDITION you can also list countries that have not yet fully entered the war.
; For example by listing an mobilization % less than 100% you are providing a check where the
; #VARIABLE_CONDITION country must meet a minimum mobilization % in order for the event to occur.
; Each #VARIABLE_CONDITION line will be read using AND logic.
;
; More than one #CONDITION_POSITION can be set. Distance or range checks will be based on the 
; specified x,y position. For example if the x,y position is a coastal hex then range checks will
; be made on sea hexes, otherwise if it is a land hex range checks will be made on land hexes only.
; If the 'aligned_country_id' flag is set to 0 then it will check for any Axis or Allied country as
; determined by the alignment flag.
; Each #CONDITION_POSITION line will be read using OR logic.
;
; If #CONDITION_POSITION has an added [<] at the end then it will look for a unit count less than the [min_units, max_units] range, e.g. 
; Axis have less than 4 units within 10 hexes of Warsaw
; #CONDITION_POSITION= 188,76 [10,10] [4,4] [1] [0] [<]
;
; If #CONDITION_POSITION has an added <unit_id, ...> then it will only consider the specified UNIT_ID types, e.g.
; Axis have an Army or Tank unit within 10 hexes of Warsaw
; #CONDITION_POSITION= 188,76 [10,10] [1,1] [1] [0] <5,26>
;
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; COUNTRY ID REFERENCE VALUES
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;
; Country IDs
; #COUNTRY_ID_0= Neutral
; #COUNTRY_ID_1= Armenia
; #COUNTRY_ID_2= Afghanistan
; #COUNTRY_ID_3= Albania
; #COUNTRY_ID_4= Algeria
; #COUNTRY_ID_5= Arabia
; #COUNTRY_ID_6= Australia
; #COUNTRY_ID_7= Austria
; #COUNTRY_ID_8= Austria-Hungary
; #COUNTRY_ID_9= Baltic Duchy
; #COUNTRY_ID_10= Belgium
; #COUNTRY_ID_11= Belarus
; #COUNTRY_ID_12= Basmachi
; #COUNTRY_ID_13= Black
; #COUNTRY_ID_14= Bolivia
; #COUNTRY_ID_15= Borneo
; #COUNTRY_ID_16= Brazil
; #COUNTRY_ID_17= British Somaliland
; #COUNTRY_ID_18= Brunei
; #COUNTRY_ID_19= Bulgaria
; #COUNTRY_ID_20= Burma
; #COUNTRY_ID_21= Canada
; #COUNTRY_ID_22= Chile
; #COUNTRY_ID_23= China
; #COUNTRY_ID_24= Colombia
; #COUNTRY_ID_25= Crimean People's Republic
; #COUNTRY_ID_26= Costa Rica
; #COUNTRY_ID_27= Croatia
; #COUNTRY_ID_28= Cuba
; #COUNTRY_ID_29= Curaçao
; #COUNTRY_ID_30= Czechoslovakia
; #COUNTRY_ID_31= Denmark
; #COUNTRY_ID_32= Don Republic
; #COUNTRY_ID_33= Dutch East Indies
; #COUNTRY_ID_34= Dutch Guiana
; #COUNTRY_ID_35= Ecuador
; #COUNTRY_ID_36= Egypt
; #COUNTRY_ID_37= El Salvador
; #COUNTRY_ID_38= Estonia
; #COUNTRY_ID_39= Finland
; #COUNTRY_ID_40= France
; #COUNTRY_ID_41= Free City of Danzig
; #COUNTRY_ID_42= French Equatorial Africa
; #COUNTRY_ID_43= French Somaliland
; #COUNTRY_ID_44= French West Africa
; #COUNTRY_ID_45= Germany
; #COUNTRY_ID_46= Greece
; #COUNTRY_ID_47= Greenland
; #COUNTRY_ID_48= Guatemala
; #COUNTRY_ID_49= Haiti
; #COUNTRY_ID_50= Honduras
; #COUNTRY_ID_51= Hong Kong
; #COUNTRY_ID_52= Hungary
; #COUNTRY_ID_53= Iceland
; #COUNTRY_ID_54= India
; #COUNTRY_ID_55= Indochina
; #COUNTRY_ID_56= Mesopotamia
; #COUNTRY_ID_57= Ireland
; #COUNTRY_ID_58= Italian East Africa
; #COUNTRY_ID_59= Italy
; #COUNTRY_ID_60= Japan
; #COUNTRY_ID_61= Latvia
; #COUNTRY_ID_62= Liberia
; #COUNTRY_ID_63= Libya
; #COUNTRY_ID_64= Lithuania
; #COUNTRY_ID_65= Luxembourg
; #COUNTRY_ID_66= Malaya
; #COUNTRY_ID_67= Kazan
; #COUNTRY_ID_68= Mexico
; #COUNTRY_ID_69= Mongolia
; #COUNTRY_ID_70= Morocco
; #COUNTRY_ID_71= Kuban People's Republic
; #COUNTRY_ID_72= Nepal
; #COUNTRY_ID_73= Netherlands
; #COUNTRY_ID_74= New Zealand
; #COUNTRY_ID_75= Newfoundland
; #COUNTRY_ID_76= Nicaragua
; #COUNTRY_ID_77= Northern Caucasus
; #COUNTRY_ID_78= Norway
; #COUNTRY_ID_79= Palestine
; #COUNTRY_ID_80= Panama
; #COUNTRY_ID_81= Paraguay
; #COUNTRY_ID_82= Persia
; #COUNTRY_ID_83= Peru
; #COUNTRY_ID_84= Philippines
; #COUNTRY_ID_85= Poland
; #COUNTRY_ID_86= Polynesia
; #COUNTRY_ID_87= Portugal
; #COUNTRY_ID_88= Portuguese East Africa
; #COUNTRY_ID_89= Portuguese Timor
; #COUNTRY_ID_90= Portuguese West Africa
; #COUNTRY_ID_91= Red
; #COUNTRY_ID_92= Rhodesia
; #COUNTRY_ID_93= Romania
; #COUNTRY_ID_94= Serbia
; #COUNTRY_ID_95= Saudi Arabia
; #COUNTRY_ID_96= Slovakia
; #COUNTRY_ID_97= Russia
; #COUNTRY_ID_98= South Africa
; #COUNTRY_ID_99= Spain
; #COUNTRY_ID_100= Spanish Guinea
; #COUNTRY_ID_101= Montenegro
; #COUNTRY_ID_102= Sudan
; #COUNTRY_ID_103= Sweden
; #COUNTRY_ID_104= Switzerland
; #COUNTRY_ID_105= Syria
; #COUNTRY_ID_106= Tannu Tuva
; #COUNTRY_ID_107= Thailand
; #COUNTRY_ID_108= Tibet
; #COUNTRY_ID_109= Transjordan
; #COUNTRY_ID_110= Tunisia
; #COUNTRY_ID_111= Ottoman Empire
; #COUNTRY_ID_112= UK
; #COUNTRY_ID_113= Ukraine
; #COUNTRY_ID_114= Uruguay
; #COUNTRY_ID_115= USA
; #COUNTRY_ID_116= USSR
; #COUNTRY_ID_117= Venezuela
; #COUNTRY_ID_118= Transcaucasian Federation
; #COUNTRY_ID_119= Yemen
; #COUNTRY_ID_120= Yugoslavia
;
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; POLITICAL ALIGNMENT/DIRECTION REFERENCE VALUES
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; NEUTRAL= 0
; AXIS= 1
; ALLIED= 2
;
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; SURRENDERED FLAG REFERENCE VALUES
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; NOT_SURRENDERED= 0
; SURRENDERED= 1
;
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