Update v1.12:
Redesigned Tutorial
Tutorial is no longer mandatory, and any campaign can now be played immediately.
First voyage to Genoa is much shorter.
Much of the dialogue has been rewritten.
New voice acting added throughout the first half of the tutorial.
Most historical side dialogue has been removed to greatly improve pacing.
Tutorial progression has been significantly shortened while still teaching all core mechanics.
The Genoa city-building section has been significantly shortened.
Removed the advice about building Storehouses to increase Trade Goods capacity.
Tutorial Fixes & Polish
AI armies can no longer attack the player during the early tutorial.
Fixed all known ways of getting stuck in the tutorial.
No longer possible to trigger the attack window by sailing past the enemy port during the opening section.
Fixed a rare issue preventing players from buying or selling Trade Goods.
Increased Trade Goods limits for cities during the early tutorial.
Reduced the silver requirement to reach Genoa from 3,000 to 2,000.
Other Fixes
Fixed AI units failing to retreat correctly during RTS battles.
Fixed Call to Arms becoming broken after recent changes.
The cost of placing a Call to Arms flag now increases much more dramatically with each in-game year.
Belfry is now available during the scripted attack on Genoa later in Campaign 1.

Update v1.11:
RTS Crash Fixes
Properly fixed the AI siege crash while siege towers are active
Siege towers re-enabled
World Map Crash Fixes
Rare loading screen crash now occurs much less frequently
Fixed rare crash affecting some systems during season changes
Unit Leveling
Completely redesigned unit leveling system
Level 5 units can now take on roughly two level 1 units
Level 10 units can now take on roughly four level 1 units
Leveling now increases attack, health, and defense
Updated unit stats are now properly displayed in both RTS and World Map
Units defending walls receive additional defensive bonuses against ranged attacks
Wall defense bonuses are now shown correctly in unit tooltips
Rearranging Units
Units can now be rearranged inside armies and cities on the World Map
Move units onto empty slots or swap positions with other units
Rearranging also works while transferring units between cities and armies
Multiple units can be moved in a single transfer
RTS Day & Night & Weather
Added full day and night cycle to RTS battles
Improved sunrise, sunset, and nighttime visuals
Added dynamic rain, snow, thunderstorms, and other weather effects
Units automatically light torches during night battles
Battles and city scenes now begin at random times of day or night
Weather may already be active when entering a battle or town
Faster day cycle (around 5 minutes) for more dynamic battles
Greatly improved rain and snow performance
Winter and rain no longer cause scrolling lag
Improved overall visual quality of weather effects
World Map Improvements
Fixed heroes not respawning in Sandbox mode
Heroes now respawn in a new city if the capital has been lost
Pisa attacks the player more aggressively during the Genoa campaign
Reduced AI wars between non-player nations
Improved World Map performance and reduced micro stutters
Slightly reduced maximum zoom level
Improved grass visuals
RTS Combat Improvements
Fixed AI destroying player buildings far too quickly during sieges
Buildings are now significantly tougher and require sustained attacks to destroy
Fixed ranged units destroying buildings unrealistically fast
UI Improvements
Completely redesigned Research window tooltips with improved artwork
Fog of war is now much easier to see
Enemy heraldry is now displayed when selecting enemy units in RTS
Fixed reward window close button on 2560×1440 resolution
Fixed rare issue preventing some players from hiring a lord
Fixed incorrect palisade walls appearing in some Sandbox towns
Sandbox
Improved Sandbox intro and victory cinematics
General Sandbox balancing and polish
Pirates now appear in newly created Sandbox campaigns
Stronger starting army including a Monk, additional troops, and more support units
Other Fixes
Improved Italian localization, including research technologies
Starting the Genoa campaign without the tutorial now unlocks the remaining campaigns
Looting and razing cities no longer generates random trade goods
Fixed unintended trade goods being gained from random events
Water lighting improved during morning, evening, and nighttime
Fixed broken fir trees appearing in southern World Map regions
Balance Changes
Rebalanced research times, with many technologies taking longer to complete
Academies are now much more important for progressing through the research tree
Palisade army camps can now be constructed much faster during sieges
Relaxed World Map economy, increasing overall player income by approximately 20%
Increased the cost of wall defense weapon upgrades
Iron and Tar are now much easier to find through trade, making research progression smoother